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Staff Software Engineer

AUSTRALIA💼 Full-time🗓 2026-09-10 → 2026-09-25

Core

Design and implement large-scale automation and build tooling across a distributed server network for live-service games.

Role type

Staff Software Engineer (Build Systems & Automation)

Builds

Build and release pipelines, automation tooling, and performance tooling for real-time online multiplayer games.

Domain

Game Development / Real-time Online Multiplayer

Deliverable

production ML models | product features | infrastructure

Required skills

C, C++, Unreal Engine, real-time online multiplayer game development, build and release pipelines, performance optimization, debugging, system architecture, technical leadership, cross-disciplinary collaboration, requirements gathering, global-scale game development experience.

Preferred skills

Unreal Engine 5, Blueprint visual scripting, Iris, MMO development, mid-sized engineering team management.

Technologies

Unreal Engine, Unreal Engine 5, Blueprint, Iris

Responsibilities

Lead architecture requirements and technical design for automation systems; mentor engineers on build and automation best practices; troubleshoot live-service issues via on-call rotation; collaborate across disciplines and time zones to deliver scalable systems; improve game development pipelines for efficiency and scalability.

Seniority

Staff, hands-on IC with strategic influence

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