Staff Software Engineer
Core
Design and implement large-scale automation and build tooling across a distributed server network for live-service games.
Role type
Staff Software Engineer (Build Systems & Automation)
Builds
Build and release pipelines, automation tooling, and performance tooling for real-time online multiplayer games.
Domain
Game Development / Real-time Online Multiplayer
Deliverable
production ML models | product features | infrastructure
Required skills
C, C++, Unreal Engine, real-time online multiplayer game development, build and release pipelines, performance optimization, debugging, system architecture, technical leadership, cross-disciplinary collaboration, requirements gathering, global-scale game development experience.
Preferred skills
Unreal Engine 5, Blueprint visual scripting, Iris, MMO development, mid-sized engineering team management.
Technologies
Unreal Engine, Unreal Engine 5, Blueprint, Iris
Responsibilities
Lead architecture requirements and technical design for automation systems; mentor engineers on build and automation best practices; troubleshoot live-service issues via on-call rotation; collaborate across disciplines and time zones to deliver scalable systems; improve game development pipelines for efficiency and scalability.
Seniority
Staff, hands-on IC with strategic influence