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Senior Technical Animator - Freelance

🌐 Remote💼 Contract🗓 2026-09-23 → 2026-09-26

Core

Design and maintain complex animation systems within Unreal Engine, create high-quality character and weapon rigs in Maya, and implement physics/cloth assets for AAA game titles.

Role type

Senior IC technical animator (Unreal/Maya)

Builds

Character pipelines, runtime animation systems, and high-fidelity character rigs for upcoming major game releases.

Domain

Video game development (Action-RPG/Soulslike)

Deliverable

production ML models | product features

Required skills

Unreal Engine (Animation Blueprints, Control Rig, State Machines), Maya rigging and skinning, Python scripting, physics and cloth asset implementation, LOD optimization

Preferred skills

C++, procedural animation techniques, experience in Action-RPG or Soulslike genres

Responsibilities

Implement and maintain technical vision for character pipelines, research and prototype new animation techniques, collaborate with engineers to solve performance challenges, mentor junior/mid-level technical animators, document pipeline best practices

Seniority

Senior, hands-on IC

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