Senior Technical Animator - Freelance
Core
Design and maintain complex animation systems within Unreal Engine, create high-quality character and weapon rigs in Maya, and implement physics/cloth assets for AAA game titles.
Role type
Senior IC technical animator (Unreal/Maya)
Builds
Character pipelines, runtime animation systems, and high-fidelity character rigs for upcoming major game releases.
Domain
Video game development (Action-RPG/Soulslike)
Deliverable
production ML models | product features
Required skills
Unreal Engine (Animation Blueprints, Control Rig, State Machines), Maya rigging and skinning, Python scripting, physics and cloth asset implementation, LOD optimization
Preferred skills
C++, procedural animation techniques, experience in Action-RPG or Soulslike genres
Responsibilities
Implement and maintain technical vision for character pipelines, research and prototype new animation techniques, collaborate with engineers to solve performance challenges, mentor junior/mid-level technical animators, document pipeline best practices
Seniority
Senior, hands-on IC