Principal Game Designer, Combat & Controls - Unpublished R&D Project
Core
Shape and evolve future gameplay through hands-on design leadership in early-stage R&D, focusing on combat, controls, and player empathy.
Role type
Principal Game Designer (Combat & Controls)
Builds
Early-stage prototype gameplay systems for an unpublished R&D product
Domain
Video Games / Game Design
Deliverable
product features
Required skills
Combat design, controls design, targeting systems, camera systems, gameplay feel, prototyping, ambiguous problem solving, cross-disciplinary partnership, design framework creation, mentorship
Preferred skills
Twin-stick controls expertise, AI-native tools adoption, engine-level scripting, strategic feature leadership
Technologies
Engine-level tools, scripting languages
Responsibilities
Maintain holistic vision for combat and controls while driving design execution; prototype and iterate on difficult gameplay problems; partner with PMs, engineers, and artists to create playable experiences; define design frameworks and quality bars; lead cross-disciplinary conversations on tradeoffs; mentor other designers; contribute to broader gameplay direction
Seniority
Principal, hands-on IC with mentorship