Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Core
Develop gameplay features for Riot Games' new titles, collaborating with designers and artists to create player experiences.
Role type
Gameplay Software Engineer
Builds
Gameplay features and tools for new game products
Domain
Video game development
Deliverable
production ML models | product features
Required skills
C++, C#, game design patterns, debugging, system architecture, performance optimization
Preferred skills
Commercial game engines (Unreal, Unity), prototyping, agile development, medium-sized team collaboration
Technologies
C++, C#, Unreal, Unity
Responsibilities
Lead technical design and implementation of gameplay systems; collaborate with design and art teams to identify bottlenecks and deliver tools; iterate on solutions for robustness and scalability; help establish technical direction and standards
Seniority
Mid-level, hands-on IC
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