Senior Combat Designer (Encounters)
Core
Scripting and shaping unforgettable combat encounters and narrative-driven events in BioShock 4, setting the standard for interactive gameplay moments.
Role type
Senior IC combat designer (gameplay scripting)
Builds
Combat encounters and narrative-driven gameplay moments for BioShock 4
Domain
Video game development (AAA action-adventure)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Encounter scripting, moment-to-moment gameplay design, Unreal Engine, visual scripting tools, cross-disciplinary collaboration, systems design, pacing design
Preferred skills
AAA project experience, storytelling integration, AI collaboration, progression system knowledge
Technologies
Unreal Engine, visual scripting tools
Responsibilities
Create and script engaging gameplay encounters highlighting core systems and pacing; Work with Combat Lead, World Lead, and Systems Lead on technical and creative approaches; Own key encounters and populate the world with handcrafted moments; Partner with multi-disciplinary pods to build and polish encounter content; Drive collaboration with AI, progression, exploration, and narrative stakeholders; Identify and evangelize best practices for encounter scripting workflows
Seniority
Senior, hands-on IC