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Technical Artist

București, RomaniaFull-time2026-10-03 → 2026-10-08
On-site

Core

Bridge the gap between creative, programming, and engineering teams in mobile game development by creating workflows, optimizing assets, and developing in-engine tools.

Role type

Technical Artist (Mobile Games)

Builds

Mobile games (Dice Dreams, Domino Dreams, Disney Solitaire)

Domain

Mobile Gaming

Required skills

Asset optimization, shader development, pipeline creation, scripting (C#/Python), 3D content understanding, UI implementation, visual effects creation

Preferred skills

Maya modeling, MELScript/Python for Maya, Unity engine, GLSL/HLSL shader development

Technologies

Unity, Unreal, Maya, HyperShade, OSL, C#, Python, GLSL, HLSL

Responsibilities

Collaborate with artists and engineers to create workflows and pipelines for asset creation; Validate and optimize assets and game content ensuring visual quality and performance; Create visual effects using simulations, particle systems, and shaders; Develop scripts and tools for asset management and export; Implement game UI from design to functional screens

Seniority

Mid-level (3+ years experience) (via careerplan.io/jobs/28-003-2E-175-technical-artist-at-superplay)