Technical Artist
Core
Bridge the gap between creative, programming, and engineering teams in mobile game development by creating workflows, optimizing assets, and developing in-engine tools.
Role type
Technical Artist (Mobile Games)
Builds
Mobile games (Dice Dreams, Domino Dreams, Disney Solitaire)
Domain
Mobile Gaming
Required skills
Asset optimization, shader development, pipeline creation, scripting (C#/Python), 3D content understanding, UI implementation, visual effects creation
Preferred skills
Maya modeling, MELScript/Python for Maya, Unity engine, GLSL/HLSL shader development
Technologies
Unity, Unreal, Maya, HyperShade, OSL, C#, Python, GLSL, HLSL
Responsibilities
Collaborate with artists and engineers to create workflows and pipelines for asset creation; Validate and optimize assets and game content ensuring visual quality and performance; Create visual effects using simulations, particle systems, and shaders; Develop scripts and tools for asset management and export; Implement game UI from design to functional screens
Seniority
Mid-level (3+ years experience) (via careerplan.io/jobs/28-003-2E-175-technical-artist-at-superplay)