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Expert Character Artist

San Mateo, California💼 Full-time💰 $127,500–$127,500🗓 2026-09-18 → 2026-09-26

Core

Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.

Role type

Senior IC 3D character artist

Builds

Production-ready character assets for games

Domain

Video game development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

High-resolution sculpting, game topology, UV mapping, texture painting (realistic and non-photorealistic), PBR and NPR materials, performance optimization, engine integration, anatomy mastery, costume design, color theory, material design

Preferred skills

Mentorship, workflow improvement, vendor management, complex problem solving

Technologies

ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop

Responsibilities

Create benchmark characters, creatures, and weapons; translate concepts into visually compelling assets; establish and uphold visual and technical standards; partner with teams to resolve technical challenges; mentor other artists; self-manage assignments and priorities; provide craft oversight for external art vendors

Seniority

Senior, hands-on IC

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