Expert Character Artist
Core
Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
Role type
Senior IC 3D character artist
Builds
Production-ready character assets for games
Domain
Video game development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
High-resolution sculpting, game topology, UV mapping, texture painting (realistic and non-photorealistic), PBR and NPR materials, performance optimization, engine integration, anatomy mastery, costume design, color theory, material design
Preferred skills
Mentorship, workflow improvement, vendor management, complex problem solving
Technologies
ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop
Responsibilities
Create benchmark characters, creatures, and weapons; translate concepts into visually compelling assets; establish and uphold visual and technical standards; partner with teams to resolve technical challenges; mentor other artists; self-manage assignments and priorities; provide craft oversight for external art vendors
Seniority
Senior, hands-on IC