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Expert Character Artist

San Mateo, California💼 Full-time💰 $127,500–$127,500🗓 2026-09-18 → 2026-09-25

Core

Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.

Role type

Senior IC 3D character artist

Builds

Production-ready character assets for games

Domain

Video game development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Anatomy mastery, high-resolution sculpting, game topology, UV mapping, PBR/NPR texturing, performance optimization, engine integration, visual standards documentation, vendor oversight

Preferred skills

Mentorship, workflow improvement, cross-discipline collaboration

Technologies

ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop

Responsibilities

Create benchmark characters, creatures, and weapons; Own complex character assignments; Establish and uphold visual and technical standards; Partner with teams to resolve asset challenges; Mentor other artists; Provide craft oversight for external art vendors

Seniority

Senior, hands-on IC

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