Expert Character Artist
Core
Create benchmark characters, creatures, and weapons from high-resolution sculpts through modeling, topology, UVs, bakes, texture painting, materials, and engine integration.
Role type
Senior IC 3D character artist
Builds
Production-ready character assets for games
Domain
Video game development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Anatomy mastery, high-resolution sculpting, game topology, UV mapping, PBR/NPR texturing, performance optimization, engine integration, visual standards documentation, vendor oversight
Preferred skills
Mentorship, workflow improvement, cross-discipline collaboration
Technologies
ZBrush, Maya, Substance 3D Painter, Unreal Engine, Photoshop
Responsibilities
Create benchmark characters, creatures, and weapons; Own complex character assignments; Establish and uphold visual and technical standards; Partner with teams to resolve asset challenges; Mentor other artists; Provide craft oversight for external art vendors
Seniority
Senior, hands-on IC