Senior Artist, Technical (Rigger) - NBA 2K
Core
Expert character rigging artist responsible for updating character rigs, creating math node networks, implementing blendshapes, and writing Python automation for NBA 2K character assets.
Role type
Senior IC Technical Artist (Rigger)
Builds
Optimized character rigs for video games
Domain
Video Games / Sports Simulation
Deliverable
production ML models | product features
Required skills
Character rigging, Human anatomy, Autodesk Maya, Python/PyMel scripting, Facial Action Coding System (FACS), Joint placement, Topology and edge-flow, Problem-solving
Preferred skills
NgSkinTools, Qt UI creation, Perforce version control, Jiggle joints/dynamic simulation, Maya Python API
Responsibilities
Update character rigs to improve deformation and simulate human anatomy; Create math node networks for body and face rigs; Implement blendshapes and corrective shapes; Create clean skinweight and blendweight maps; Write Python code to automate tasks and improve workflow; Diagnose and resolve rigging errors; Collaborate with art teams and engineers to address feedback.
Seniority
Senior, hands-on IC