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Senior Artist, Technical (Rigger) - NBA 2K

California, United States 💼 Full-time💰 $48–$75🗓 2026-08-26 → 2026-09-26

Core

Expert character rigging artist responsible for updating character rigs, creating math node networks, implementing blendshapes, and writing Python automation for NBA 2K character assets.

Role type

Senior IC Technical Artist (Rigger)

Builds

Optimized character rigs for video games

Domain

Video Games / Sports Simulation

Deliverable

production ML models | product features

Required skills

Character rigging, Human anatomy, Autodesk Maya, Python/PyMel scripting, Facial Action Coding System (FACS), Joint placement, Topology and edge-flow, Problem-solving

Preferred skills

NgSkinTools, Qt UI creation, Perforce version control, Jiggle joints/dynamic simulation, Maya Python API

Responsibilities

Update character rigs to improve deformation and simulate human anatomy; Create math node networks for body and face rigs; Implement blendshapes and corrective shapes; Create clean skinweight and blendweight maps; Write Python code to automate tasks and improve workflow; Diagnose and resolve rigging errors; Collaborate with art teams and engineers to address feedback.

Seniority

Senior, hands-on IC

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