Senior Level Designer - Hole.io
Core
Senior Level Designer creating engaging 3D levels for the mobile casual game Hole.io, defining progression and difficulty curves.
Role type
Senior Level Designer (hands-on IC with mentorship responsibilities)
Builds
3D levels, level progressions, and gameplay experiences for Hole.io
Domain
Mobile gaming, hybrid-casual genre
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D level design, Unity, game design principles, data-driven balancing, technical constraint management, tool specification, documentation, cross-functional collaboration
Preferred skills
Open-world 3D environment design, team leadership, AI-driven pipeline integration
Technologies
Unity
Responsibilities
Design and iterate 3D levels using custom Unity tools; define level progression and difficulty curves; establish level design guidelines and specs; mentor junior designers; collaborate with artists, animators, and programmers; test and balance levels based on player feedback and data; document level progressions and AB tests; contribute new mechanics and assets; integrate AI-driven content generation workflows.
Seniority
Senior, hands-on IC with mentorship