Environment Artist
Remote
Core
Create detailed 3D environments and assets for previs, virtual production, and game cinematic projects.
Role type
Environment Artist (Cinematics & Virtual Production)
Builds
Immersive 3D environments and scene compositions for virtual production and game cinematics
Domain
Game development / Virtual Production / Cinematics
Required skills
Hard-surface modeling, 3D environment creation, texturing, worldbuilding, asset implementation, Unreal Engine optimization, import/export troubleshooting, reference material interpretation
Preferred skills
Virtual production pipeline knowledge, traditional animation pipeline knowledge
Technologies
Maya, Substance, Zbrush, Unreal Engine, Photoshop, Shotgun/Flow, Quixel Mixer, P4V (via careerplan.io/jobs/B5-00E-7A-278-environment-artist-at-halon)