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Environment Artist

Glendale, United StatesRemoteFull-time2026-09-11 → 2026-10-09
Remote

Core

Create detailed 3D environments and assets for previs, virtual production, and game cinematic projects.

Role type

Environment Artist (Cinematics & Virtual Production)

Builds

Immersive 3D environments and scene compositions for virtual production and game cinematics

Domain

Game development / Virtual Production / Cinematics

Required skills

Hard-surface modeling, 3D environment creation, texturing, worldbuilding, asset implementation, Unreal Engine optimization, import/export troubleshooting, reference material interpretation

Preferred skills

Virtual production pipeline knowledge, traditional animation pipeline knowledge

Technologies

Maya, Substance, Zbrush, Unreal Engine, Photoshop, Shotgun/Flow, Quixel Mixer, P4V (via careerplan.io/jobs/B5-00E-7A-278-environment-artist-at-halon)