游戏系统策划 - 绿洲工作室
Core
Design and implement game systems including social, progression, monetization, and season systems for action and casual games.
Role type
Game Systems Designer
Builds
Mobile, PC, and console games across RPG, competitive, and casual genres
Domain
Gaming (Action, RPG, Competitive, Casual)
Required skills
Game systems design, Social system design, Progression system design, Monetization system design, Season system design, Data analysis, Core framework design, Aesthetic sense
Preferred skills
Experience with extraction/shoot games, Season-based game systems, ARPG games
Technologies
Game engines, Data analysis tools
Responsibilities
Design and follow up on game systems (social, progression, monetization, season), Follow up on art asset production, Assist in core system framework design, Analyze user behavior and feedback to propose optimization plans
Seniority
Mid-level, hands-on IC