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Game Economy Designer - W/M/NB

Paris, IDF, fr💼 Full-time🗓 2026-04-13 → 2026-08-01

Core

Design and optimize economic balancing for game loop, progression, and monetization systems in RPG and looter-shooter games.

Role type

Game Economy Designer

Builds

Game loop systems, progression mechanics, economy, RPG/itemization, and time-limited events.

Domain

Video games (RPG, looter-shooter, F2P, GaaS)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

economic system balancing, data-driven simulation, configuration parameter implementation, complex Excel manipulation, numeric design, analytical problem solving

Preferred skills

MMORPG/action-RPG experience, F2P/GaaS business model knowledge, familiarity with The Division IP

Technologies

Excel, simulators, configuration tools

Responsibilities

Design and optimize economic balancing of game loop and progression systems; implement balancing via configuration parameters; provide data-driven simulations for ideal balancing parameters; maintain documentation for systems and tools; collaborate with content, level design, art, and programming teams; fix buggy features and optimize systems.

Seniority

Mid-level to Senior (requires shipped game experience)

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