Game Economy Designer - W/M/NB
Core
Design and optimize economic balancing for game loop, progression, and monetization systems in RPG and looter-shooter games.
Role type
Game Economy Designer
Builds
Game loop systems, progression mechanics, economy, RPG/itemization, and time-limited events.
Domain
Video games (RPG, looter-shooter, F2P, GaaS)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
economic system balancing, data-driven simulation, configuration parameter implementation, complex Excel manipulation, numeric design, analytical problem solving
Preferred skills
MMORPG/action-RPG experience, F2P/GaaS business model knowledge, familiarity with The Division IP
Technologies
Excel, simulators, configuration tools
Responsibilities
Design and optimize economic balancing of game loop and progression systems; implement balancing via configuration parameters; provide data-driven simulations for ideal balancing parameters; maintain documentation for systems and tools; collaborate with content, level design, art, and programming teams; fix buggy features and optimize systems.
Seniority
Mid-level to Senior (requires shipped game experience)