Artiste technique / Technical Artist
Core
Technical Artist bridging art and engineering to build robust pipelines, tools, and shaders for AAA game engines.
Role type
Senior Technical Artist (Game Engine)
Builds
Scalable art pipelines, automation tools, and final game-ready materials/shaders
Domain
Video Game Development (AAA)
Required skills
Python (PyQt/PySide), Maya, Shader languages (HLSL/GLSL), 3D math, PBR workflows, mesh optimization, procedural workflows
Preferred skills
Houdini, C++, MotionBuilder, particle systems, cloth/physics simulations
Technologies
Maya, Unreal Engine, Unity, ZBrush, Substance Painter, Photoshop, Python, HLSL, GLSL
Responsibilities
Write robust Maya/Mobu tools and scripts; Create final materials for characters, environments, and effects; Develop efficient workflows and pipelines to support art and design teams; Debug and profile assets to ensure performance across platforms; Collaborate with Art, Animation, Design, and Engineering to resolve pipeline issues.
Seniority
Senior, hands-on IC