CareerPlan

Artiste technique / Technical Artist

Montréal, QC, caFull-time2026-10-19 → 2026-11-11

Core

Technical Artist bridging art and engineering to build robust pipelines, tools, and shaders for AAA game engines.

Role type

Senior Technical Artist (Game Engine)

Builds

Scalable art pipelines, automation tools, and final game-ready materials/shaders

Domain

Video Game Development (AAA)

Required skills

Python (PyQt/PySide), Maya, Shader languages (HLSL/GLSL), 3D math, PBR workflows, mesh optimization, procedural workflows

Preferred skills

Houdini, C++, MotionBuilder, particle systems, cloth/physics simulations

Technologies

Maya, Unreal Engine, Unity, ZBrush, Substance Painter, Photoshop, Python, HLSL, GLSL

Responsibilities

Write robust Maya/Mobu tools and scripts; Create final materials for characters, environments, and effects; Develop efficient workflows and pipelines to support art and design teams; Debug and profile assets to ensure performance across platforms; Collaborate with Art, Animation, Design, and Engineering to resolve pipeline issues.

Seniority

Senior, hands-on IC