Lead VFX Artist
Core
Lead the VFX discipline across games, combining artistic expertise with team coordination, visual direction, and pipeline development.
Role type
Lead VFX Artist (Senior IC)
Builds
Real-time VFX for games
Domain
Interactive Entertainment / Game Development
Required skills
Real-time VFX creation, 3D game engine expertise, VFX pipeline management, team leadership, visual direction, workflow optimization, particle systems, 3D software proficiency, shader programming (GLSL/HLSL)
Preferred skills
Mobile game development experience, animation experience
Technologies
Unity, Unreal Engine, CryEngine, Maya, Houdini, 3ds Max, RayFire, Krakatoa, FumeFX, AfterBurn, Maya Fluids
Responsibilities
Oversee and coordinate the VFX team to meet deadlines and quality targets; Establish and maintain VFX standards, workflows, and tools; Collaborate with Art Director and cross-functional teams on visual and technical unity; Review completed work against artistic, technical, and gameplay requirements; Mentor VFX artists and foster team growth; Contribute to the evolution of VFX workflows and proprietary game technology.
Seniority
Senior, hands-on IC with leadership responsibilities