Head of Effects
Core
Lead and supervise all visual effects (water, fire, smoke, atmospherics, destruction, magical/abstract) for an upcoming animated feature film, bridging creative intent with technical execution.
Role type
Senior IC Head of Effects (Animation/VFX)
Builds
Animated feature films
Domain
Animation / Visual Effects
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production features (animated films)
Required skills
Houdini (SOPs/DOPs/POPs), fluid simulation, pyro simulation, rigid body dynamics, particle systems, volume rendering, Python scripting, VEX, pipeline methodology design, cross-department collaboration, leadership, mentoring
Preferred skills
Maya, tool development, R&D collaboration
Technologies
Houdini, Maya, Python, VEX
Responsibilities
Define creative and technical approach for key effects sequences, review and provide notes on effects assets and shots, develop and maintain robust effects tools and workflows, collaborate with layout, animation, environments, lighting, and compositing teams, mentor effects supervisors and artists, manage bids, schedules, and milestones for effects delivery
Seniority
Senior, hands-on IC with leadership responsibilities