Head of Environments
Core
Lead artistic execution and technical integrity of digital environments, sets, and props for animated film productions, bridging artistic vision with 3D technical reality.
Role type
Senior IC/Lead Environment Artist (Production Leadership)
Builds
3D stylized environments, matte painting elements, and production-ready sets for animated films
Domain
Animation / VFX / 3D Graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> production-ready 3D environments and sets
Required skills
3D environment layout, asset builds, camera projections, Modeling workflows, Surfacing workflows, Matte painting, Maya, ZBrush/Mudbox, Substance, Mari, Photoshop, digital film pipelines, Katana, RenderMan, real-time pipelines, ShotGrid
Preferred skills
Project management, pipeline optimization, team mentoring, cross-departmental collaboration
Technologies
Maya, ZBrush, Mudbox, Substance, Mari, Photoshop, Katana, RenderMan, ShotGrid
Responsibilities
Lead environment asset teams to create 3D stylized environments and matte painting elements; Drive team reviews and provide creative feedback to Modeling, Surfacing, and DMP departments; Partner with Technical Supervisor to ensure departmental workflows utilize studio's canonical pipeline; Define and refine efficient asset-creation processes; Oversee Supervisors to ensure streamlined communication and departmental synergy; Provide leadership, guidance, and career mentoring to artists and supervisors; Monitor project progress to ensure milestones are achieved and environments are delivered on time and within budget.
Seniority
Senior, hands-on IC with leadership responsibilities