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Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)

Montreal, QUEBEC, ca💼 Full-time🗓 2026-10-05 → 2026-10-07

Core

Define and drive facial art standards, solve complex character challenges, and ensure high visual/technical quality for facial assets in interactive entertainment.

Role type

Principal Character Artist (Face)

Builds

Facial assets, rigs, and performance systems for AAA interactive entertainment experiences.

Domain

Video Game Development / 3D Character Art

Required skills

AAA game development experience, high-quality facial modeling, human facial anatomy expertise, blendshape workflows, 3D scanning, real-time character pipelines, modular character art, pipeline design, technical problem solving

Preferred skills

Performance capture workflows, Unreal Engine, Metahuman, distributed team collaboration, innovation in facial workflows (via careerplan.io/jobs/744000153599314-principal-character-artist-face-i-artiste-principale-personnage-face-at-nbcuniversal)

Technologies

Unreal Engine, Metahuman, 3D scanning tools, blendshape systems

Responsibilities

Define and maintain high-quality standards for facial assets; Solve complex artistic and technical challenges related to facial realism; Act as an expert in facial systems including scanning and real-time workflows; Collaborate with Animation and Technical Art teams; Contribute to the design and evolution of facial pipelines and tools; Produce benchmarks and ensure consistency across assets; Support the Lead Character Artist with high-level expertise; Drive innovation in facial workflows; Review and validate facial content.

Seniority

Principal, hands-on IC with strategic influence