[Dungeons & Dragons PC Console] Concepteur(trice) de jeu technique - Technical Game Designer
Core
Technical Game Designer supporting the development and implementation of game systems for a PC/Console Dungeons & Dragons Action-RPG/Survival hybrid.
Role type
Mid-level Technical Game Designer
Builds
Game systems, internal tools, and mechanic prototypes for a PC/Console D&D title
Domain
Video Games / Action-RPG / Survival / Life Simulation
Required skills
C#, Lua, Visual Scripting, Unity, system integration, troubleshooting, documentation, resource database management
Preferred skills
Experience with other game engines, initiative, decision-making based on production phases
Responsibilities
Support design team in integrating and implementing game systems; troubleshoot technical issues and flag for programmers; update and maintain resource databases; collaborate with designers and programmers on feature implementation; test, document, and improve internal tools; evaluate game mechanics and propose solutions; write training guides; plan and estimate work within constraints
Seniority
Mid-level (4-6 years experience)