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[Dungeons & Dragons PC Console] Concepteur(trice) de jeu technique - Technical Game Designer

Montreal, QC, ca💼 Full-time🗓 2026-09-30 → 2026-10-01

Core

Technical Game Designer supporting the development and implementation of game systems for a PC/Console Dungeons & Dragons Action-RPG/Survival hybrid.

Role type

Mid-level Technical Game Designer

Builds

Game systems, internal tools, and mechanic prototypes for a PC/Console D&D title

Domain

Video Games / Action-RPG / Survival / Life Simulation

Required skills

C#, Lua, Visual Scripting, Unity, system integration, troubleshooting, documentation, resource database management

Preferred skills

Experience with other game engines, initiative, decision-making based on production phases

Responsibilities

Support design team in integrating and implementing game systems; troubleshoot technical issues and flag for programmers; update and maintain resource databases; collaborate with designers and programmers on feature implementation; test, document, and improve internal tools; evaluate game mechanics and propose solutions; write training guides; plan and estimate work within constraints

Seniority

Mid-level (4-6 years experience)

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