Artiste de niveau sénior (Unreal)
Core
Creating immersive 3D game environments and levels to support environmental storytelling and enhance player experience.
Role type
Senior Level Artist (Unreal)
Builds
Immersive 3D game environments and levels for video games
Domain
Video game development, Real-time rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D software mastery (Maya, 3ds Max), Real-time optimization techniques, Unreal Engine experience, Art fundamentals (lighting, composition, color theory), Modeling, Texturing, Image processing
Preferred skills
Collaborating with multidisciplinary teams, Communication skills, Curiosity, Adaptability, Attention to detail
Technologies
Unreal Engine, Maya, 3ds Max
Responsibilities
Collaborate with level designers and art directors to understand game vision, Conduct artistic research and gather visual references, Place placeholders and communicate modeling/texturing needs to art teams, Balance artistic goals with technical constraints, Integrate and assemble resources in Unreal to create polished environments, Adjust lighting, composition, and visual details to enhance atmosphere and scene readability, Verify content consistency with art direction and gameplay needs, Test, adjust, and improve environments for a smooth player experience