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Artiste de niveau sénior (Unreal)

Montreal, QC, ca💼 Full-time🗓 2026-09-24 → 2026-09-25

Core

Creating immersive 3D game environments and levels to support environmental storytelling and enhance player experience.

Role type

Senior Level Artist (Unreal)

Builds

Immersive 3D game environments and levels for video games

Domain

Video game development, Real-time rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

3D software mastery (Maya, 3ds Max), Real-time optimization techniques, Unreal Engine experience, Art fundamentals (lighting, composition, color theory), Modeling, Texturing, Image processing

Preferred skills

Collaborating with multidisciplinary teams, Communication skills, Curiosity, Adaptability, Attention to detail

Technologies

Unreal Engine, Maya, 3ds Max

Responsibilities

Collaborate with level designers and art directors to understand game vision, Conduct artistic research and gather visual references, Place placeholders and communicate modeling/texturing needs to art teams, Balance artistic goals with technical constraints, Integrate and assemble resources in Unreal to create polished environments, Adjust lighting, composition, and visual details to enhance atmosphere and scene readability, Verify content consistency with art direction and gameplay needs, Test, adjust, and improve environments for a smooth player experience

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