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Programmeur.euse 3D - (Assassin's Creed HEXE)

Montreal, QC, ca💼 Full-time🗓 2026-09-24 → 2026-09-25

Core

Develop real-time rendering systems for the Assassin's Creed HEXE game engine, focusing on stability, efficiency, and adaptability across current-gen consoles and PC.

Role type

Senior IC 3D Rendering Engineer

Builds

Real-time rendering engine features for AAA console and PC games

Domain

Video game development, real-time graphics

Deliverable

production ML models | product features

Required skills

Real-time rendering systems, opaque rendering, shadow rendering, post-processing effects, compute shaders, GPU profiling, performance optimization, cross-platform rendering (PS5, Xbox Series X/S, Nintendo Switch 2), complex bug diagnosis, large codebase navigation

Preferred skills

Proprietary game engine experience (e.g., Anvil), Toolmode data generation pipelines, cross-studio engine team collaboration

Technologies

Anvil Pipeline, GPU profiling tools, compute shaders

Responsibilities

Contribute to the rendering engine including opaque rendering, shadows, post-processing, and compute-based systems; diagnose project-specific rendering issues and GPU driver stalls; evaluate performance and implement optimizations across the rendering pipeline; design and implement alternative rendering solutions for hardware-limited consoles; support the Toolmode Data Generation chain from a rendering perspective

Seniority

Senior, hands-on IC

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