Programmeur.euse 3D - (Assassin's Creed HEXE)
Core
Develop real-time rendering systems for the Assassin's Creed HEXE game engine, focusing on stability, efficiency, and adaptability across current-gen consoles and PC.
Role type
Senior IC 3D Rendering Engineer
Builds
Real-time rendering engine features for AAA console and PC games
Domain
Video game development, real-time graphics
Deliverable
production ML models | product features
Required skills
Real-time rendering systems, opaque rendering, shadow rendering, post-processing effects, compute shaders, GPU profiling, performance optimization, cross-platform rendering (PS5, Xbox Series X/S, Nintendo Switch 2), complex bug diagnosis, large codebase navigation
Preferred skills
Proprietary game engine experience (e.g., Anvil), Toolmode data generation pipelines, cross-studio engine team collaboration
Technologies
Anvil Pipeline, GPU profiling tools, compute shaders
Responsibilities
Contribute to the rendering engine including opaque rendering, shadows, post-processing, and compute-based systems; diagnose project-specific rendering issues and GPU driver stalls; evaluate performance and implement optimizations across the rendering pipeline; design and implement alternative rendering solutions for hardware-limited consoles; support the Toolmode Data Generation chain from a rendering perspective
Seniority
Senior, hands-on IC