Lead Environment Artist / Chef Artiste d’environnement
Core
Lead a team to create procedural vegetation, organic assets, and architectural facade kits for large-scale urban interactive environments.
Role type
Senior Lead Environment Artist (Procedural Systems)
Builds
Scalable procedural asset kits and pipelines for high-end to mobile platforms
Domain
AAA Game Development / Procedural Content Generation
Deliverable
production ML models | product features
Required skills
Procedural workflows, Systems design, Content scalability, Team leadership, Pipeline optimization, Unreal Engine, Houdini, Real-time rendering, Open-world production
Preferred skills
Scalable tool development, Systemic design, Outsourcing management, Distributed team collaboration
Responsibilities
Translate artistic direction into scalable procedural asset creation, Lead and mentor the procedural art team, Design and maintain scalable content pipelines, Collaborate with Tech Art and Houdini specialists, Optimize workflows for high-end to mobile platforms, Support production planning and pipeline improvements
Seniority
Senior, hands-on IC with leadership responsibilities