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Lead Environment Artist / Chef Artiste d’environnement

Montréal, QC, ca💼 Full-time🗓 2026-09-16 → 2026-09-25

Core

Lead a team to create procedural vegetation, organic assets, and architectural facade kits for large-scale urban interactive environments.

Role type

Senior Lead Environment Artist (Procedural Systems)

Builds

Scalable procedural asset kits and pipelines for high-end to mobile platforms

Domain

AAA Game Development / Procedural Content Generation

Deliverable

production ML models | product features

Required skills

Procedural workflows, Systems design, Content scalability, Team leadership, Pipeline optimization, Unreal Engine, Houdini, Real-time rendering, Open-world production

Preferred skills

Scalable tool development, Systemic design, Outsourcing management, Distributed team collaboration

Responsibilities

Translate artistic direction into scalable procedural asset creation, Lead and mentor the procedural art team, Design and maintain scalable content pipelines, Collaborate with Tech Art and Houdini specialists, Optimize workflows for high-end to mobile platforms, Support production planning and pipeline improvements

Seniority

Senior, hands-on IC with leadership responsibilities

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