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Principal Character Artist

Warszawa, Województwo mazowieckie, pl💼 Full-time🗓 2026-09-16 → 2026-09-26

Core

Produce high-quality character, creature, and prop models with strong organic and hard-surface skills for AAA game titles.

Role type

Principal Character Artist (Game Development)

Builds

In-game characters, creatures, and props for action games

Domain

Video Games / 3D Character Art

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Organic modeling, hard-surface modeling, high-poly sculpting, PBR texturing, shader creation, Unreal Engine, art fundamentals, anatomical knowledge

Preferred skills

Creature design, pipeline optimization, R&D initiatives

Technologies

Maya, Max, Modo, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine

Responsibilities

Maintain artistic direction and quality standards, produce characters and props within deadlines, collaborate with Tech Art/Anim on R&D, tune surface shaders, provide and implement feedback on visual quality

Seniority

Senior, hands-on IC

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