Principal Character Artist
Core
Produce high-quality character, creature, and prop models with strong organic and hard-surface skills for AAA game titles.
Role type
Principal Character Artist (Game Development)
Builds
In-game characters, creatures, and props for action games
Domain
Video Games / 3D Character Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Organic modeling, hard-surface modeling, high-poly sculpting, PBR texturing, shader creation, Unreal Engine, art fundamentals, anatomical knowledge
Preferred skills
Creature design, pipeline optimization, R&D initiatives
Technologies
Maya, Max, Modo, Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine
Responsibilities
Maintain artistic direction and quality standards, produce characters and props within deadlines, collaborate with Tech Art/Anim on R&D, tune surface shaders, provide and implement feedback on visual quality
Seniority
Senior, hands-on IC