VFX Artist (Splinter Cell Remake)
Core
Create real-time special effects (textures, particles, smoke, explosions) for gameplay and scripted sequences in the Splinter Cell game.
Role type
VFX Artist (Real-time Game Engine)
Builds
Real-time VFX for gameplay and cinematic scripted events in the Splinter Cell game.
Domain
Video Game Development / AAA Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (in-game VFX)
Required skills
Real-time VFX creation, particle systems, texture creation, game engine integration, shader optimization, 2D art tools (Photoshop, After Effects, Nuke), 3D software (Maya, 3DS Max)
Preferred skills
Snowdrop engine experience, Unreal Engine experience, procedural generation (Houdini), scripted event VFX experience
Technologies
Snowdrop, Unreal Engine, Photoshop, After Effects, Nuke, Maya, 3DS Max, Houdini
Responsibilities
Create real-time textures and particle effects, produce immersive in-game effects (smoke, explosions), integrate VFX into the game engine, partner with programming to develop tools, optimize effects based on playtest feedback, work within technical constraints
Seniority
Mid-Senior (requires 2+ shipped AAA titles)