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VFX Artist (Splinter Cell Remake)

Toronto, ON, ca💼 Full-time🗓 2026-08-26 → 2026-09-25

Core

Create real-time special effects (textures, particles, smoke, explosions) for gameplay and scripted sequences in the Splinter Cell game.

Role type

VFX Artist (Real-time Game Engine)

Builds

Real-time VFX for gameplay and cinematic scripted events in the Splinter Cell game.

Domain

Video Game Development / AAA Entertainment

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (in-game VFX)

Required skills

Real-time VFX creation, particle systems, texture creation, game engine integration, shader optimization, 2D art tools (Photoshop, After Effects, Nuke), 3D software (Maya, 3DS Max)

Preferred skills

Snowdrop engine experience, Unreal Engine experience, procedural generation (Houdini), scripted event VFX experience

Technologies

Snowdrop, Unreal Engine, Photoshop, After Effects, Nuke, Maya, 3DS Max, Houdini

Responsibilities

Create real-time textures and particle effects, produce immersive in-game effects (smoke, explosions), integrate VFX into the game engine, partner with programming to develop tools, optimize effects based on playtest feedback, work within technical constraints

Seniority

Mid-Senior (requires 2+ shipped AAA titles)

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