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Artiste de niveaux senior

Montreal, QC, ca💼 Full-time🗓 2026-08-24 → 2026-09-26

Core

Senior level designer creating immersive open-world environments, supporting gameplay, missions, and environmental storytelling by assembling and integrating existing assets.

Role type

Senior Level Artist (Open World)

Builds

Immersive open-world game environments and mission spaces

Domain

Video Games / AAA Open World

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)

Required skills

Level design principles, gameplay design, environmental storytelling, game engine integration, visual composition, lighting, interactive element placement, open-world production experience, AAA game delivery experience

Preferred skills

Snowdrop engine experience, Unreal Engine experience, 3D software proficiency (Blender, 3ds Max, Maya), creative collaboration, visual judgment

Technologies

Snowdrop, Unreal Engine, Blender, 3ds Max, Maya

Responsibilities

Collaborate with level and mission design teams to create gameplay-supporting spaces; Assemble and integrate existing resources into the game engine; Adjust composition, lighting, and visual details to enhance atmosphere and readability; Position interactive and decorative elements to support player flow; Test environments and propose improvements; Balance artistic intentions with technical constraints and gameplay needs

Seniority

Senior, hands-on IC

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