Artiste de niveaux senior
Core
Senior level designer creating immersive open-world environments, supporting gameplay, missions, and environmental storytelling by assembling and integrating existing assets.
Role type
Senior Level Artist (Open World)
Builds
Immersive open-world game environments and mission spaces
Domain
Video Games / AAA Open World
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
Level design principles, gameplay design, environmental storytelling, game engine integration, visual composition, lighting, interactive element placement, open-world production experience, AAA game delivery experience
Preferred skills
Snowdrop engine experience, Unreal Engine experience, 3D software proficiency (Blender, 3ds Max, Maya), creative collaboration, visual judgment
Technologies
Snowdrop, Unreal Engine, Blender, 3ds Max, Maya
Responsibilities
Collaborate with level and mission design teams to create gameplay-supporting spaces; Assemble and integrate existing resources into the game engine; Adjust composition, lighting, and visual details to enhance atmosphere and readability; Position interactive and decorative elements to support player flow; Test environments and propose improvements; Balance artistic intentions with technical constraints and gameplay needs
Seniority
Senior, hands-on IC