Animateur-trice jouabilité sénior (PNJ) - [Far Cry]
Core
Designing, integrating, and validating animation systems for non-player characters (NPCs) including allies and enemies in video games.
Role type
Senior Gameplay Animator (NPC)
Builds
NPC animation systems for AAA video games
Domain
Video Games / Animation
Deliverable
production ML models | product features
Required skills
Gameplay animation for video games, NPC animation, animation system creation, motion capture data processing, MotionBuilder, game engine integration constraints, multidisciplinary collaboration, visual quality focus
Preferred skills
AAA game publication experience
Technologies
MotionBuilder, game engines
Responsibilities
Design animation systems for varied NPC behaviors (locomotion, 3D navigation, combat, hostage situations), process and improve motion capture data, export and integrate animations per technical standards, test and adjust animation systems in-game, collaborate with animation, programming, and design teams, ensure final quality of integrated animation features