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Animateur-trice jouabilité sénior (PNJ) - [Far Cry]

Montreal, QC, ca💼 Full-time🗓 2026-08-06 → 2026-09-26

Core

Designing, integrating, and validating animation systems for non-player characters (NPCs) including allies and enemies in video games.

Role type

Senior Gameplay Animator (NPC)

Builds

NPC animation systems for AAA video games

Domain

Video Games / Animation

Deliverable

production ML models | product features

Required skills

Gameplay animation for video games, NPC animation, animation system creation, motion capture data processing, MotionBuilder, game engine integration constraints, multidisciplinary collaboration, visual quality focus

Preferred skills

AAA game publication experience

Technologies

MotionBuilder, game engines

Responsibilities

Design animation systems for varied NPC behaviors (locomotion, 3D navigation, combat, hostage situations), process and improve motion capture data, export and integrate animations per technical standards, test and adjust animation systems in-game, collaborate with animation, programming, and design teams, ensure final quality of integrated animation features

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