Animatrice, animateur gameplay sénior (PNJ) - [Far Cry]
Core
Design, integrate, and validate NPC animation systems for behaviors including locomotion, 3D navigation, combat, and hostage situations.
Role type
Senior Gameplay Animator (NPC)
Builds
Production-ready NPC animation systems for AAA video games
Domain
Video Games / Animation
Deliverable
production ML models | product features
Required skills
Gameplay animation, NPC animation, animation system creation, motion capture data processing, game engine technical constraints
Preferred skills
MotionBuilder, AAA game experience
Technologies
MotionBuilder, Game Engines
Responsibilities
Design NPC animation systems for varied behaviors; Process and refine motion capture data; Export and integrate animations per technical rules; Test and revise systems in-game; Collaborate with technical animators, designers, and programmers; Ensure final quality of animated features
Seniority
Senior, hands-on IC