Gameplay Animator [Rainbow Six Siege]
Core
Creating first-person and third-person gameplay animations and animation systems for the main character in a first-person shooter game.
Role type
Gameplay Animator (FPS)
Builds
In-game character animations and animation systems
Domain
Video Games / First-Person Shooter
Deliverable
production ML models | product features
Required skills
Keyframe animation, Motion capture data processing, Game engine integration, Animation system design, Visual quality assessment, Technical constraint management
Preferred skills
MotionBuilder, Shipped AAA title experience
Responsibilities
Create first-person animations following visual language and game design constraints; Process and enhance motion capture data; Fine-tune animation data for game engine precision; Export and integrate animations per technical guidelines; Test and iterate on animation systems in-game; Collaborate with technical directors, designers, and programmers to deliver features.