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Gameplay Animator [Rainbow Six Siege]

Montreal, QC, ca💼 Full-time🗓 2026-07-24 → 2026-09-26

Core

Creating first-person and third-person gameplay animations and animation systems for the main character in a first-person shooter game.

Role type

Gameplay Animator (FPS)

Builds

In-game character animations and animation systems

Domain

Video Games / First-Person Shooter

Deliverable

production ML models | product features

Required skills

Keyframe animation, Motion capture data processing, Game engine integration, Animation system design, Visual quality assessment, Technical constraint management

Preferred skills

MotionBuilder, Shipped AAA title experience

Responsibilities

Create first-person animations following visual language and game design constraints; Process and enhance motion capture data; Fine-tune animation data for game engine precision; Export and integrate animations per technical guidelines; Test and iterate on animation systems in-game; Collaborate with technical directors, designers, and programmers to deliver features.

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