CareerPlanSign in

Chef d’équipe, artiste de niveau / Lead Level Artist - Remote

Montréal, QC, ca🌐 Remote💼 Full-time🗓 2026-07-23 → 2026-09-26

Core

Lead a team of artists to produce playable levels and environment assets in Unreal Engine, translating the Art Director's vision into clear artistic direction while maintaining technical consistency and quality standards.

Role type

Senior IC Lead Level Artist (Environment)

Builds

Playable game levels and environment assets for video games

Domain

Video game development, Environment Art, Unreal Engine

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Unreal Engine, modular workflows, world building, environment optimization, technical art, shader creation, normal mapping, artistic direction, team leadership, mentoring, risk management

Preferred skills

AAA portfolio, narrative staging, creative problem solving, cross-department collaboration

Technologies

Unreal Engine, Maya, Blender, 3ds Max, Zbrush, Photoshop, Substance Painter

Responsibilities

Lead a team and foster an engaging atmosphere to achieve project goals; Create world geometry and composition for levels; Define and maintain environment art quality standards; Translate Art Director's vision into clear artistic direction; Supervise bug fixing and document R&D case studies; Conduct performance reviews and manage recruitment/onboarding

Seniority

Senior, hands-on IC with leadership responsibilities

Sourced via smartrecruiters · Listed on CareerPlan, which tracks 814,000+ jobs from 20+ sources.