Chef d’équipe, artiste de niveau / Lead Level Artist - Remote
Core
Lead a team of artists to produce playable levels and environment assets in Unreal Engine, translating the Art Director's vision into clear artistic direction while maintaining technical consistency and quality standards.
Role type
Senior IC Lead Level Artist (Environment)
Builds
Playable game levels and environment assets for video games
Domain
Video game development, Environment Art, Unreal Engine
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine, modular workflows, world building, environment optimization, technical art, shader creation, normal mapping, artistic direction, team leadership, mentoring, risk management
Preferred skills
AAA portfolio, narrative staging, creative problem solving, cross-department collaboration
Technologies
Unreal Engine, Maya, Blender, 3ds Max, Zbrush, Photoshop, Substance Painter
Responsibilities
Lead a team and foster an engaging atmosphere to achieve project goals; Create world geometry and composition for levels; Define and maintain environment art quality standards; Translate Art Director's vision into clear artistic direction; Supervise bug fixing and document R&D case studies; Conduct performance reviews and manage recruitment/onboarding
Seniority
Senior, hands-on IC with leadership responsibilities