Technical Art Manager - Unpublished R&D Product
Core
Define and scale creative workflows, tools, and pipelines to support content creation for a next-generation game, enabling artists to build a vibrant world for players.
Role type
Senior Manager, Technical Art (Tools & Pipeline)
Builds
Scalable artist-facing tools, content pipelines, and workflow systems for game development.
Domain
Video Games / Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Python, Unreal Engine 5, Autodesk Maya, Substance Suite, pipeline architecture, cross-functional collaboration, team leadership, tool development
Preferred skills
Houdini, Blender, ZBrush, 3DS Max, Photoshop, PySide, PyQt, AI-assisted workflows
Technologies
Python, Unreal Engine 5, Maya, Substance Suite, Houdini, Blender, ZBrush, 3DS Max, Photoshop, PySide, PyQt
Responsibilities
Manage and mentor a team of Technical Artists; partner with Art Leadership, Production, and Engineering to define tooling and pipeline requirements; own and support artist-facing tools and workflows; evaluate technical solutions balancing usability and efficiency; guide development of content creation pipelines; establish team goals, standards, and long-term technical strategy.
Seniority
Senior, hands-on IC with management responsibilities