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Technical Art Manager - Unpublished R&D Product

Sydney, Australia💼 Full-time🗓 2026-06-26 → 2026-07-31

Core

Define and scale creative workflows, tools, and pipelines to support content creation for a next-generation game, enabling artists to build a vibrant world for players.

Role type

Senior Manager, Technical Art (Tools & Pipeline)

Builds

Scalable artist-facing tools, content pipelines, and workflow systems for game development.

Domain

Video Games / Game Development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Python, Unreal Engine 5, Autodesk Maya, Substance Suite, pipeline architecture, cross-functional collaboration, team leadership, tool development

Preferred skills

Houdini, Blender, ZBrush, 3DS Max, Photoshop, PySide, PyQt, AI-assisted workflows

Technologies

Python, Unreal Engine 5, Maya, Substance Suite, Houdini, Blender, ZBrush, 3DS Max, Photoshop, PySide, PyQt

Responsibilities

Manage and mentor a team of Technical Artists; partner with Art Leadership, Production, and Engineering to define tooling and pipeline requirements; own and support artist-facing tools and workflows; evaluate technical solutions balancing usability and efficiency; guide development of content creation pipelines; establish team goals, standards, and long-term technical strategy.

Seniority

Senior, hands-on IC with management responsibilities

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