Lighting Artist
Core
Create high-quality lighting schemes, scenes, and cinematics for AAA games to drive narrative storytelling and maintain visual direction.
Role type
Senior IC lighting artist (AAA game development)
Builds
Game scenes, levels, and cinematics for console/PC titles
Domain
AAA game development / Real-time rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
AAA console/PC game development experience, Unreal Engine expertise, Physically Based Rendering workflows, traditional art fundamentals (shape, form, texture, value, color), performance optimization for current console generation, content creation (textures, IES profiles, HDR maps, materials, scripts), photography concepts (EV, shutter speed, ISO, composition)
Preferred skills
Degree in art, photography, Renderman/VRAy/Arnold knowledge, breakdown/WIP image presentation
Technologies
Unreal Engine, Renderman, VRAy, Arnold
Responsibilities
Maintain artistic direction and quality, create lighting schemes based on reference materials, drive narrative through color and mood, meet production deadlines, participate in reviews and implement feedback, collaborate with developers on integration, balance visual quality with performance requirements, playtest work in editor and in-game
Seniority
Mid-level, hands-on IC