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Lighting Artist

Warszawa, Województwo mazowieckie, pl🌐 Remote💼 Full-time🗓 2026-07-03 → 2026-07-31

Core

Create high-quality lighting schemes, scenes, and cinematics for AAA games to drive narrative storytelling and maintain visual direction.

Role type

Senior IC lighting artist (AAA game development)

Builds

Game scenes, levels, and cinematics for console/PC titles

Domain

AAA game development / Real-time rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

AAA console/PC game development experience, Unreal Engine expertise, Physically Based Rendering workflows, traditional art fundamentals (shape, form, texture, value, color), performance optimization for current console generation, content creation (textures, IES profiles, HDR maps, materials, scripts), photography concepts (EV, shutter speed, ISO, composition)

Preferred skills

Degree in art, photography, Renderman/VRAy/Arnold knowledge, breakdown/WIP image presentation

Technologies

Unreal Engine, Renderman, VRAy, Arnold

Responsibilities

Maintain artistic direction and quality, create lighting schemes based on reference materials, drive narrative through color and mood, meet production deadlines, participate in reviews and implement feedback, collaborate with developers on integration, balance visual quality with performance requirements, playtest work in editor and in-game

Seniority

Mid-level, hands-on IC

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