Event Scripting Designer
Core
Conceptualize and integrate scripted events, cinematic scenes, and narrative flow into game levels, collaborating with level design, animation, programming, and art teams.
Role type
Event Scripting Designer (Game Development)
Builds
Cinematic sequences, interactive narrative events, and scripted gameplay moments for AAA video games.
Domain
Video Games / Interactive Entertainment
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game development knowledge, game engine proficiency, level editing tools, scripting, visual programming, 3D software familiarity, clear documentation in English, problem-solving, time management.
Preferred skills
Experience with Unreal Engine, knowledge of specific game titles, familiarity with Autodesk 3D Studio Max and MotionBuilder.
Technologies
Unreal Engine, Autodesk 3D Studio Max, MotionBuilder, word processing, spreadsheets.
Responsibilities
Conceptualize impactful narrative events and define key realization needs, determine feasibility of scripted events within technical constraints, integrate animated, gameplay, and interactive objects, test cinematic scenes and scripted events, conduct R&D on cinematic systems.
Seniority
Individual Contributor (IC)