Artiste de personnage principal(e) / Principal Character Artist
Core
Create high-quality 3D characters, creatures, and props for video games, ensuring they meet artistic direction and technical specifications.
Role type
Senior 3D Character Artist (Video Games)
Builds
In-game characters, creatures, props, and assets for AAA video games
Domain
Video Games / 3D Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (3D assets)
Required skills
High-poly and low-poly modeling, organic modeling, hard-surface modeling, PBR texturing, shader creation, Unreal Engine, ZBrush, Maya/Max/Blender, Substance Painter, art fundamentals, anatomy
Preferred skills
Creature design (bipeds to quadrupeds), creative interpretation of concepts, R&D pipeline improvements
Technologies
Unreal Engine, ZBrush, Maya, Max, Blender, Substance Painter, Photoshop
Responsibilities
Produce characters, creatures, and props; collaborate on artistic vision benchmarks; tune surface shaders; work with Animation and Tech Art teams; fix bugs and document R&D case studies
Seniority
Senior, hands-on IC