Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)
Core
Define and drive visual direction for characters, concepts, lighting, VFX, and worlds in a large-scale interactive entertainment project.
Role type
Senior Art Director (Characters, Concepts, Lighting & VFX, World)
Builds
Shipped interactive entertainment titles (video games)
Domain
Interactive Entertainment / Video Games
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (visual direction, style guides, scalable content pipelines)
Required skills
Visual direction, character art direction, concept art, lighting direction, VFX direction, environment art direction, team leadership, pipeline alignment, cross-discipline collaboration, quality assurance, risk identification
Preferred skills
Large-scale production experience, modern real-time engine familiarity, visual storytelling expertise, outsourcing partner management, problem-solving
Technologies
Unreal Engine
Responsibilities
Define and uphold visual direction within specialty areas; Translate creative goals into guidelines and workflows; Lead and mentor artists and leads; Review work for quality and technical feasibility; Drive cross-discipline collaboration; Identify risks to ensure delivery
Seniority
Senior, hands-on IC with leadership responsibilities