Junior Level Designer
Core
Building and optimizing levels and actions in an open-world game, creating unique graphic environments.
Role type
Junior Level Designer
Builds
Open-world game levels and environments
Domain
Video game development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design, game engine usage (Unity, Unreal, RedKit, Cryengine, RoadHog), debugging, game testing, English proficiency
Preferred skills
Architecture knowledge, artistic skills (drawing, painting, modeling), Techland DevTools knowledge
Technologies
Unity, Unreal, RedKit, Cryengine, RoadHog, Techland DevTools
Responsibilities
Creating, modifying, and debugging game levels; cooperating with art, code, and design teams; participating in game testing to identify gameplay issues and bugs
Seniority
Junior, hands-on IC