[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX
Core
Lead VFX Artist driving visual effects strategy and execution for a stylized survival game based on the Dungeons & Dragons license.
Role type
Lead VFX Artist (Individual Contributor & Manager)
Builds
A cross-platform PC/Console video game
Domain
Video Games / Fantasy / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
VFX Graph, Shuriken, Shader Graph, Maya, Blender, 3ds Max, real-time constraints management, external vendor management, performance optimization
Preferred skills
C#, CPU/GPU profiling, Houdini, Geometry Nodes
Technologies
Unity, Jira, Basecamp
Responsibilities
Define and drive VFX strategy for a major D&D title; manage external VFX studios and outsourcing pipeline; prototype VFX for gameplay validation; integrate and optimize VFX within Unity engine; collaborate with Art and Technical Art Directors on style guides.
Seniority
Senior, hands-on IC with management responsibilities