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[Dungeons & Dragons PC-Console] Responsable des effets visuels - Lead VFX

Montreal, QC, ca💼 Full-time🗓 2026-04-15 → 2026-07-31

Core

Lead VFX Artist driving visual effects strategy and execution for a stylized survival game based on the Dungeons & Dragons license.

Role type

Lead VFX Artist (Individual Contributor & Manager)

Builds

A cross-platform PC/Console video game

Domain

Video Games / Fantasy / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

VFX Graph, Shuriken, Shader Graph, Maya, Blender, 3ds Max, real-time constraints management, external vendor management, performance optimization

Preferred skills

C#, CPU/GPU profiling, Houdini, Geometry Nodes

Technologies

Unity, Jira, Basecamp

Responsibilities

Define and drive VFX strategy for a major D&D title; manage external VFX studios and outsourcing pipeline; prototype VFX for gameplay validation; integrate and optimize VFX within Unity engine; collaborate with Art and Technical Art Directors on style guides.

Seniority

Senior, hands-on IC with management responsibilities

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