Artiste VFX Principal(e) / Lead VFX Artist
Core
Lead a team to produce high-quality real-time VFX for console and PC games, maintaining artistic direction and pipeline quality.
Role type
Principal/Lead VFX Artist (Game Development)
Builds
Real-time VFX for gameplay, ambient environment effects, scripted events, and high-fidelity cinematics/marketing material.
Domain
Video Game Development (Console/PC)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (Real-time VFX)
Required skills
Real-time VFX creation, Unreal Engine 5, complex pixel and vertex shaders, particle systems, fluid/physics simulations, asset creation (textures, geometry, normal maps), scripting, leadership, mentoring, art fundamentals, animation principles
Preferred skills
HLSL shader creation, Houdini, JangaFX, EmberGen
Technologies
Unreal Engine 5, Maya, 3ds Max, ZBrush, Photoshop
Responsibilities
Lead team and foster engaging atmosphere; maintain artistic direction and quality standards; translate concept art into real-time VFX prototypes; oversee creation of ambient and gameplay effects; drive R&D initiatives and pipeline improvements; conduct performance reviews and recruitment; collaborate with Tech Art, designers, and lighting departments.
Seniority
Senior, hands-on IC with leadership responsibilities