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Artiste VFX Principal(e) / Lead VFX Artist

Montréal, QC, ca💼 Full-time🗓 2026-03-31 → 2026-07-31

Core

Lead a team to produce high-quality real-time VFX for console and PC games, maintaining artistic direction and pipeline quality.

Role type

Principal/Lead VFX Artist (Game Development)

Builds

Real-time VFX for gameplay, ambient environment effects, scripted events, and high-fidelity cinematics/marketing material.

Domain

Video Game Development (Console/PC)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (Real-time VFX)

Required skills

Real-time VFX creation, Unreal Engine 5, complex pixel and vertex shaders, particle systems, fluid/physics simulations, asset creation (textures, geometry, normal maps), scripting, leadership, mentoring, art fundamentals, animation principles

Preferred skills

HLSL shader creation, Houdini, JangaFX, EmberGen

Technologies

Unreal Engine 5, Maya, 3ds Max, ZBrush, Photoshop

Responsibilities

Lead team and foster engaging atmosphere; maintain artistic direction and quality standards; translate concept art into real-time VFX prototypes; oversee creation of ambient and gameplay effects; drive R&D initiatives and pipeline improvements; conduct performance reviews and recruitment; collaborate with Tech Art, designers, and lighting departments.

Seniority

Senior, hands-on IC with leadership responsibilities

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