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[Dungeons & Dragons PC-Console] Artiste d'éclairage de niveaux - Lighter level artist

Montreal, QC, ca💼 Full-time🗓 2026-03-19 → 2026-07-31

Core

Design and implement dynamic lighting, day/night cycles, and atmospheric effects for diverse biomes and dungeons in a stylized survival craft game.

Role type

Senior Level Lighting Artist

Builds

A PC/console survival craft game set in the Dungeons & Dragons universe

Domain

Video game development (PC/Console)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Real-time lighting, dynamic shadows, light probes, Global Illumination (GI), Adaptive Probe Volumes (APV), post-processing, performance optimization, Unity scripting, light culling, LOD systems

Preferred skills

Open world/survival craft experience, Forward+ vs Deferred rendering paths, atmospheric VFX production, cross-platform shipping

Technologies

Unity, Universal Render Pipeline (URP), Unity 6

Responsibilities

Design and implement dynamic lighting for outdoor biomes and interior dungeons; Manage and optimize Day/Night cycles and weather-based atmospheric shifts; Configure and fine-tune Post-Processing stacks; Collaborate with Level Art and Design teams to dress environments; Ensure visual consistency in interactive worlds

Seniority

Senior, hands-on IC

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