[Dungeons & Dragons PC-Console] Artiste d'éclairage de niveaux - Lighter level artist
Core
Design and implement dynamic lighting, day/night cycles, and atmospheric effects for diverse biomes and dungeons in a stylized survival craft game.
Role type
Senior Level Lighting Artist
Builds
A PC/console survival craft game set in the Dungeons & Dragons universe
Domain
Video game development (PC/Console)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Real-time lighting, dynamic shadows, light probes, Global Illumination (GI), Adaptive Probe Volumes (APV), post-processing, performance optimization, Unity scripting, light culling, LOD systems
Preferred skills
Open world/survival craft experience, Forward+ vs Deferred rendering paths, atmospheric VFX production, cross-platform shipping
Technologies
Unity, Universal Render Pipeline (URP), Unity 6
Responsibilities
Design and implement dynamic lighting for outdoor biomes and interior dungeons; Manage and optimize Day/Night cycles and weather-based atmospheric shifts; Configure and fine-tune Post-Processing stacks; Collaborate with Level Art and Design teams to dress environments; Ensure visual consistency in interactive worlds
Seniority
Senior, hands-on IC