Lead Technical Artist
Core
Lead a team of Technical Artists to build visually compelling, performant game worlds for a collaboration with Disney, translating project goals into practical tools and workflows.
Role type
Senior IC Lead Technical Artist (Game Engine)
Builds
Visually stunning, performant game environments and world-building pipelines
Domain
Interactive Entertainment / Game Development
Required skills
Real-time rendering, content optimization, performance budgeting, world-building pipelines, procedural workflows, LOD systems, content streaming, tool development, shader/material development
Preferred skills
Live-service game shipping experience, mentoring Technical Artists, cross-disciplinary coordination, Python/C#/C++ scripting, Houdini/Maya/Blender proficiency
Technologies
Unreal Engine, Unity, proprietary game engines, Python, C#, C++, Houdini, Maya, Blender
Responsibilities
Profile game content and resolve performance bottlenecks; Optimize geometry, materials, shaders, textures, lighting, foliage, and VFX; Develop and maintain tools for efficient environment creation; Mentor Technical Artists through feedback and technical reviews; Lead day-to-day work of a small Technical Art team; Coordinate initiatives with other Tech Art Leads
Seniority
Senior, hands-on IC with leadership responsibilities