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Technical Animator

UK💼 Full-time🗓 2026-05-06 → 2026-08-07

Core

Building and optimizing motion pipelines, custom rigs, and animation systems for game implementation.

Role type

Technical Animator (Game Development)

Builds

Custom character rigs, modular character systems, and shared facial animation systems for games.

Domain

Video Game Development

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Maya rigging, Unity implementation, scripting (Mel, Python, C#), animation retargeting, performance optimization, modular system design

Preferred skills

Character process input, workflow documentation, collaboration with code/design teams

Technologies

Maya, Unity

Responsibilities

Create custom rigs in Maya, set up characters and animations in Unity, implement shared facial animation systems, develop modular character systems, assist in work planning with Art Director and Producer, document animation to game workflows

Seniority

Mid-Senior (5 years experience required)

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