Technical Animator
Core
Building and optimizing motion pipelines, custom rigs, and animation systems for game implementation.
Role type
Technical Animator (Game Development)
Builds
Custom character rigs, modular character systems, and shared facial animation systems for games.
Domain
Video Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Maya rigging, Unity implementation, scripting (Mel, Python, C#), animation retargeting, performance optimization, modular system design
Preferred skills
Character process input, workflow documentation, collaboration with code/design teams
Technologies
Maya, Unity
Responsibilities
Create custom rigs in Maya, set up characters and animations in Unity, implement shared facial animation systems, develop modular character systems, assist in work planning with Art Director and Producer, document animation to game workflows
Seniority
Mid-Senior (5 years experience required)