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Principal Systems Designer

💼 Full-time🗓 2026-09-01 → 2026-09-26

Core

Design and implement core progression, combat scaling, economy, and reward systems for a mobile-first live-service game from definition to shippable implementation.

Role type

Principal Systems Designer (Game Design)

Builds

Core game systems including progression models, combat scaling, economy, and rewards for a live-service mobile game

Domain

Mobile Gaming / F2P Live-Service

Deliverable

production ML models | product features

Required skills

Complex system design (progression, economy, combat), Unity/Unreal engine implementation, quantitative modeling, tuning tools development, RPG power curve analysis, design documentation, cross-functional collaboration

Preferred skills

F2P collector game design, multiplayer action RPG experience, licensed IP development

Technologies

Unity, Unreal, proprietary engines, scripting environments, design tools, spreadsheets

Responsibilities

Design and build core systems from initial definition through shippable implementation; Partner with gameplay designers to align combat and progression; Build and maintain models, simulations, and tuning tools; Implement and tune systems directly in-engine; Create clear design documentation; Collaborate with engineering to define authoring tools; Use playtest results and analytics to iterate on system performance

Seniority

Principal, hands-on individual contributor

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