Principal Systems Designer
Core
Design and implement core progression, combat scaling, economy, and reward systems for a mobile-first live-service game from definition to shippable implementation.
Role type
Principal Systems Designer (Game Design)
Builds
Core game systems including progression models, combat scaling, economy, and rewards for a live-service mobile game
Domain
Mobile Gaming / F2P Live-Service
Deliverable
production ML models | product features
Required skills
Complex system design (progression, economy, combat), Unity/Unreal engine implementation, quantitative modeling, tuning tools development, RPG power curve analysis, design documentation, cross-functional collaboration
Preferred skills
F2P collector game design, multiplayer action RPG experience, licensed IP development
Technologies
Unity, Unreal, proprietary engines, scripting environments, design tools, spreadsheets
Responsibilities
Design and build core systems from initial definition through shippable implementation; Partner with gameplay designers to align combat and progression; Build and maintain models, simulations, and tuning tools; Implement and tune systems directly in-engine; Create clear design documentation; Collaborate with engineering to define authoring tools; Use playtest results and analytics to iterate on system performance
Seniority
Principal, hands-on individual contributor