Technical Artist - Optimizing AA UE5 Game for Cloud Streaming
Core
Optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform while preserving a distinctive stylized, non-photorealistic art direction.
Role type
Senior Technical Artist (Real-time Rendering & Optimization)
Builds
Production-ready game content optimized for cloud streaming performance
Domain
Game Development / Real-time Rendering / Cloud Streaming
Required skills
GPU and memory profiling, Shader and material optimization, LOD creation, Lumen/Nanite/Virtual Shadow Maps tuning, Unreal Engine editor tooling, Version control (Perforce), Cloud streaming constraints, Stylized art pipeline management
Preferred skills
Stylized/non-photorealistic art optimization, Video encoding impact knowledge, Low-spec hardware porting, UE5.5+ experience, AAA/AA game shipping, Outsourced team collaboration
Technologies
Unreal Engine 5, Unreal Insights, RenderDoc, Lumen, Nanite, Virtual Shadow Maps, Perforce