Staff Hero Designer
Core
Lead creative vision and hands-on implementation of playable hero characters, including combat, traversal, abilities, and controls for third-person games.
Role type
Staff Hero Game Designer (Third-Person)
Builds
Playable hero characters and core gameplay systems for upcoming game projects
Domain
Video Games / Third-Person Action-Adventure
Required skills
Game design, Combat mechanics, Traversal design, Technical design, Game feel tuning, Third-person gameplay expertise, Cross-disciplinary collaboration, Mentorship, Documentation, Tooling innovation
Preferred skills
3D layout, Level editing, 3D modeling (Maya), Animation tools, Programming languages
Technologies
Unreal, Unity, Proprietary engines, Maya, Microsoft Office, Miro, Confluence
Responsibilities
Own creative vision and design for hero characters; Prototype and implement gameplay mechanics; Mentor other designers; Collaborate with programming, art, and narrative teams; Integrate mechanics into missions and progression systems; Drive design standards and documentation.
Seniority
Staff, hands-on IC with leadership