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Job

🌐 Remote💼 Full-time🗓 2026-09-24 → 2026-09-26

Core

Technical Artist building scalable playable ad production pipelines and optimizing visual assets for performance.

Role type

Technical Artist (Playable Ads)

Builds

Playable ad creatives and internal creative tools

Domain

Mobile Gaming / Advertising Technology

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Cocos Creator, Unity, scene assembly, animation integration, VFX, shader creation, asset optimization, Git

Preferred skills

JavaScript, TypeScript, GLSL, Spine, AI tools in creative workflows

Technologies

Cocos Creator, Unity, Git, Spine, OpenGL Shading Language

Responsibilities

Assemble and polish playable scenes in Cocos Creator; Integrate and configure animations, visual effects and transitions; Optimize assets, scenes and effects to meet build size and performance requirements; Create and modify VFX and shaders for creatives and internal tools; Generate, adapt and improve visual assets for playable production; Maintain documentation for implementations and setups; Collaborate with UA managers, creative producers, artists and developers; Participate in improving internal workflows and production pipelines for playable ads.

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