Job
Core
Technical Artist building scalable playable ad production pipelines and optimizing visual assets for performance.
Role type
Technical Artist (Playable Ads)
Builds
Playable ad creatives and internal creative tools
Domain
Mobile Gaming / Advertising Technology
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Cocos Creator, Unity, scene assembly, animation integration, VFX, shader creation, asset optimization, Git
Preferred skills
JavaScript, TypeScript, GLSL, Spine, AI tools in creative workflows
Technologies
Cocos Creator, Unity, Git, Spine, OpenGL Shading Language
Responsibilities
Assemble and polish playable scenes in Cocos Creator; Integrate and configure animations, visual effects and transitions; Optimize assets, scenes and effects to meet build size and performance requirements; Create and modify VFX and shaders for creatives and internal tools; Generate, adapt and improve visual assets for playable production; Maintain documentation for implementations and setups; Collaborate with UA managers, creative producers, artists and developers; Participate in improving internal workflows and production pipelines for playable ads.