CareerPlan

游戏技术美术

Shanghai, ChinaFull-time2026-11-02 → 2026-11-10

Core

Define and refine art production pipelines, develop tools and materials, and optimize rendering quality for game projects.

Role type

Senior Technical Artist (Game)

Builds

Game rendering pipelines, tools, shaders, and visual effects

Domain

Game Development / Real-time Rendering

Required skills

Shader programming, UE/Unity engine rendering pipelines, graphics fundamentals, tool development, material/texture creation, lighting optimization, animation, procedural generation

Preferred skills

Advanced material rendering, lighting rendering, animation, cloth simulation, procedural generation

Technologies

Unreal Engine, Unity, Shaders

Responsibilities

Define and refine art production pipelines and standards; Develop tools and materials to meet project needs; Participate in model, effect, material, and texture development; Collaborate with engine programmers on rendering module development and performance optimization.