游戏技术美术
Core
Define and refine art production pipelines, develop tools and materials, and optimize rendering quality for game projects.
Role type
Senior Technical Artist (Game)
Builds
Game rendering pipelines, tools, shaders, and visual effects
Domain
Game Development / Real-time Rendering
Required skills
Shader programming, UE/Unity engine rendering pipelines, graphics fundamentals, tool development, material/texture creation, lighting optimization, animation, procedural generation
Preferred skills
Advanced material rendering, lighting rendering, animation, cloth simulation, procedural generation
Technologies
Unreal Engine, Unity, Shaders
Responsibilities
Define and refine art production pipelines and standards; Develop tools and materials to meet project needs; Participate in model, effect, material, and texture development; Collaborate with engine programmers on rendering module development and performance optimization.