《逆战:未来》高级技术美术(渲染)
Core
Design rendering solutions, write Shaders, and build Lookdev environments to ensure visual fidelity for game scenes and characters.
Role type
Senior Technical Artist (Rendering)
Builds
Real-time rendering pipelines, visual prototypes, and optimized art workflows for PC and mobile games.
Domain
Game Development / Real-time Graphics
Required skills
Shader programming (GLSL, HLSL, CG), Real-time rendering pipelines, PBR theory, Color science, Physics-based lighting, DCC tools (Maya, 3ds Max, Substance Designer/Painter), Game engine lighting modules (Unreal/Unity), Mathematics (Higher Math), Pipeline optimization, Technical documentation
Preferred skills
Mobile platform technology constraints, OpenGL ES, Cross-platform game experience (PC/Mobile)
Responsibilities
Design rendering solutions with artists and engineers, Build Lookdev environments for scenes and characters, Research and integrate new graphics technologies (Post-process, VFX), Create visual prototypes to validate art direction, Optimize art pipelines and develop tools for workflow efficiency, Design art resource specifications, Write and maintain technical documentation, Balance delivery speed with quality under tight deadlines
Seniority
Senior, hands-on IC