魔方工作室-特效TA
Core
Providing technical solutions and implementing complex VFX for characters, scenes, skills, and UI in games using UE5 and Unity engines.
Role type
Senior VFX Technical Artist (Game Engine)
Builds
In-game VFX assets and systems for characters, environments, skills, and items
Domain
Game Development / Real-time Rendering
Required skills
UE5, Unity, Niagara, Cascade, Particle System, Visual Effect Graph, URP, HLSL, Shader Lab, Shader Graph, Maya, Houdini, 3ds Max, C#, C++, GLSL
Preferred skills
Performance optimization, tool development, workflow design
Technologies
UE5, Unity, Niagara, Cascade, URP, HLSL, Shader Lab, Shader Graph, Maya, Houdini, 3ds Max
Responsibilities
Provide technical solutions and implement complex VFX for characters, scenes, skills, and UI; Collaborate with animation, design, and engineering teams to ensure VFX meet project needs; Optimize VFX production workflows and review modifications to improve quality; Integrate VFX resources to reduce performance costs while maintaining visual quality; Develop and maintain VFX-related tools; Analyze art design requirements to create VFX presentation schemes and technical guidelines; Provide technical support for special effects and engine tools, and maintain technical documentation.