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Principal Software Engineer, Client - Wild Rift

Shanghai, China💼 Full-time🗓 2026-07-15 → 2026-07-31

Core

Define technical strategy and architecture for the Wild Rift mobile client, optimizing performance and quality across fragmented hardware.

Role type

Principal Software Engineer (Mobile Game Client)

Builds

Unity-based mobile game client for League of Legends: Wild Rift

Domain

Mobile Gaming / Real-time Competitive (MOBA)

Deliverable

production ML models | product features | infrastructure

Required skills

Unity engine architecture, C#, mobile game client development, performance optimization, rendering/graphics direction, profiling tools, technical strategy, cross-team leadership

Preferred skills

Co-development experience, MOBA/competitive game scale, engine system extension, shader authoring, emerging markets support, ML in rendering

Technologies

Unity, C#, iOS, Android

Responsibilities

Define client technical strategy, architecture, and multi-year roadmap; Own non-functional quality bar (frame time, memory, crash rate); Lead Unity client systems and frameworks architecture; Drive rendering and graphics direction; Lead cross-cutting client problems hands-on; Establish profiling and automated quality gates; Maintain Unity engine optimization pipeline; Mentor team and raise engineering quality; Partner with gameplay, tech art, design, QA, and platform teams.

Seniority

Principal, hands-on IC with strategic leadership

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