《异人之下》游戏特效设计师-新星引力计划
Core
Create in-game combat and cutscene visual effects resources for a game project.
Role type
Junior Visual Effects Artist (Game)
Builds
In-game combat effects, cutscene effects, and effect assets for a game engine.
Domain
Video Game Development
Required skills
Particle systems, sequence frames, After Effects, Photoshop, 3ds Max, Maya, color theory, lighting, rhythm perception
Preferred skills
Game/animation industry experience, portfolio of effect creation, combat impact understanding, narrative camera sense
Technologies
Unity, Unreal Engine, After Effects, Photoshop, 3ds Max, Maya
Responsibilities
Produce specific combat or cutscene effect resources and handle revisions; Assist in tracking outsourced effect progress and quality checks; Collaborate with designers and programmers to import and debug effects in the engine.
Seniority
Junior, hands-on IC